Samurai Dual
Click to dash. Dash through an enemy to attack.
Jam Theme: Dual purpose design
- Your only source of movement is also your only attack
- You have 2 charges. Dashing or getting hit removes a charge. If you have no charges, you cannot dash and taking another hit kills you. Charges replenish when hitting an enemy or after a 2 second delay.
- Two enemy types, each with a tougher second form encountered in later waves.
Status | Prototype |
Platforms | HTML5 |
Author | narfolomew |
Genre | Action |
Tags | Game Maker's Toolkit Jam, Vector |
Development log
- Post-jam updateJul 31, 2017
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